Alex Kidd in Shinobi World

Alex Kidd in Shinobi World

Developer(s) Sega
Publisher(s) Sega
Series Alex Kidd/Shinobi series
Platform(s) Master System, Virtual Console
Release date(s) Master System
  • NA 1990
  • EU August 1990
Virtual Console
  • NA February 1, 2010
  • PAL December 11, 2009
Genre(s) Platform
Mode(s) Single-player
Rating(s)
Media/distribution Sega Master System cartridge

Alex Kidd in Shinobi World is a side-scrolling action game produced by Sega that was originally released for the Master System in 1990 and later re-released for the Wii Virtual Console in 2009. Although developed in Japan, it was released exclusively for the overseas market (North America, Europe and Brazil), with the American version being produced in limited quantities. The game stars Alex Kidd in a parody version of Sega's ninja-themed action game Shinobi, where Alex Kidd fights against caricatures of many of the enemies from Shinobi. It was the final video game to star the Alex Kidd character.

Alex Kidd in Shinobi World's cartridge label is normally the regular red with black grid design, however a much rarer blue label version exists and is considered to be somewhat of a collector's item to Master System game collectors.

Contents

Plot

An evil being known as Hanzo the Dark Ninja escapes after 10,000 years of confinement and kidnaps Alex Kidd's new girlfriend from planet Shinobi. After the kidnapping, Alex encounters the ghost of the ancient warrior who originally vanquished the Dark Ninja, who explains that the Dark Ninja intends to sacrifice Alex's girlfriend to conquer the world. The spirit of the ancient warrior fuses itself with Alex's body, lending Alex his strength, skills, and courage.

The game is composed of four different rounds roughly based on the missions from the original Shinobi, which are divided into three stages. The third stage is each round is a boss battle. The rounds are as follows.

Game System

Despite being part of the Alex Kidd series, the game mechanics of Shinobi World are different from Alex Kidd in Miracle World and are much closer to the Master System version of Shinobi. Alex Kidd's basic attack is a sword slice, which can be used not only to destroy enemies, but also to open treasure chests. Inside such chests, the player can obtain items such as more health, throwing darts, a powered-up sword, extra lives, and a magic ball that will temporarily turn Alex Kidd into an invincible tornado. The throwing darts and powered-up sword will both replace the Alex's default sword until the player completes the stage or defeats a boss. Other actions that Alex Kidd can perform include a wall-to-wall jump and the ability to turn into a flying fireball after spinning around a street post, a rope or a horizontal bar.

Alex starts off each round with three hit points, but can fill out their health gauge to a maximum of six hit points. When the player has full health, all the treasure chests carrying hearts will carry extra lives in their place. When the player defeats a boss with full health, he will gain a "Perfect Bonus" after completing the round. There's also a "Secret Bonus" if the player completes an entire round without getting hit or losing life at any point.

Development

Alex Kidd in Shinobi World began development as Shinobi Kid. The game was originally conceived as a stand-alone spin-off of Shinobi with no ties to the Alex Kidd series, as it starred a different protagonist in his place. The boss of Round 1, called Kabuto in the released version of the game, also had a different design in the prototype. He was originally named "Mari-Oh" and was designed as a pastiche of Mario, the mascot of rival game developer Nintendo. The character behaved like a combination of Mario and the Shinobi villain Ken-Oh, hence the name. Mari-Oh shares two qualities with his Nintendo namesake: he attacks the player by shooting bouncing fireballs and after sustaining enough damage, he shrinks to a smaller size. Although, Mari-Oh was renamed Kabuto in the finished, with a redesign that downplayed his likeness to Mario, his attack pattern remained unchanged from the prototype.[1]

References

  1. ^ S: The Sega Magazine (4). March 1990. 

External links